2011년 7월 24일 일요일

Let's do the unexpected and take up CoE's offer.

Thought of something ludicrious. CoE demanded we make the game for them.Why don't we take Capcom up on their offer and REALLY send them into chaos?

Sure, we raged at CoE like standard people, but what if we went calmly, said "Ok." and pushed Capcom into an even tighter corner? They wouldn't be able to back out so easily after throwing a statement like that out. Ask for a few members of the original dev staff, access to the MT framework, and Capcom's support as a publisher, and agree to do most of the work for them. For the sake of saving the game and helping the devs out.

At worst, they say no and we can have another swing at them to keep the tension high enough to sustain demand while making ourselves look like real saints. At best, they're the ones unnerved, us and the devs get control of the game, and they're reduced to a publisher with virtually no say, while production costs drop drastically due to all the free open sourcing. Have them make a cash prize or a developer's edition pack for all the fans who developed the game for them as an incentive.

We already sent in a buttload of concept designs and suggestions. A lot of us could probably help work on Models/art/textures/music/concepts/plot at the very least. That's pretty much the core makings of a game. Hell, we could probably do the US version's dubbing for free ala how a certain Seiyuu does a buttload of extra lines for SRW games for no extra charge at that.
15000 people. That's 150 times your standard dev team, I believe. While that doesn't mean we can cut development time and costs down to 1% of the norm, we can cut it to at least 30% if we put our minds to it, I say. And if Capcom doesn't need to pay for the majority of the game, our chances of getting the game out become that much higher.

And think about it. Being a proper developer means access to their frameworks and the finished product. Sign a few confidentiality agreements and we effectively have access to commercial-grade dev tools, emulation tools, and the finished product. If Capcom compensates us, those of us participating directly wouldn't need to buy the game to know the experience, and even if we did the benefits of the experience would outweigh the downsides. I mean, it makes for one HELL of a resume.

The fans who participated in development get to perfect the game and be rewarded by nice stuff to put on their future resumes and possibly super-limited edition versions of the game, the fans who didn't get to see the game go on sale get to play the game, Capcom's need to pay its developers extensive amounts of cash for extended periods of time drops and relative profit margin goes up, DASH is out, everybody's happy, and WE the fans, get to spread DASH to a new generation.

I think I'm willing to give up about 50 bucks or so and do free development for a cause like that. Especially if I can get that kind of experience on a resume that'll decide my future. I'm probably just dreaming, though, but...in all honesty, I think DASH is one of those subjects that are crazy enough to succeed with a project as crazy as this.

It wouldn't be just slave labor. It'd be the fans, as a collective, joining together to create a game and show Capcom what we want and how capable we are of screwing their decisions over. Make them fear our strength and turn them into allies. Considering the heart and soul Inafune poured into the game and the franchise despite its failures, and the kind of inspirational influence the original DASH games had, nothing short of such vigor and revolutionary power would be fitting for DASH 3.

So what do you say?

Also, first blog post I've made since I promised to translate RM Online info, I think. I apologize. I'm a bit busy with school. And Considering how RM online is pretty much dead and how I was outright disgusted by the sheer idiocy going on in its updates as a guy who fully understands the language the posts were made in, I couldn't stand to read the stuff. Forgive me.

I absolutely couldn't support a game directed at 13~15 year old kids, a game which had a vocabulary and atmosphere reminiscent of 8-year-olds in its dev posts. For Christ's sake the game felt like EXE and SSR's shounen anime tendencies and money-milking slapped onto the X series, only without ANY of the exaggerated philosophical or moral overtones of the series. It felt dead to me, just like the fans who mindless praise Capcom just because it's Capcom.